'''GAME REVIEW #1: MOST EFFECTIVE Learning Game'''
* Name of the game that taught you the MOST about its learning topic:Ayiti: The Cost of Life
* What social issue or educational topic does the game explore? Strategy
* What can you learn from this game? How to manage your money and make good decisions.
* What game genre is it? Do you think this genre is a good choice for creating a learning game? Why or why not? Yes this is a great genre for a game because you have to make important decisions in order to win the game.
* Design Analysis (Does it look good? Does it clearly illustrate the issue or learning concept?) It clearly illustrates the learning concept.
* Usability Analysis (Is it clear what you need to do as a player? Does it work well?)
* Suggestions for improvement. How would you change the gameplay to make the learning and play experience work together better?
* List 2-3 things that you would like to learn how to do (in terms of functionality, design or content) I would like to learn how to make a design like this game. The content of the game is excellent because of the graphics.
'''GAME REVIEW #2: LEAST EFFECTIVE Learning Game'''
* Name of the game that taught you the LEAST about its learning topic:Zeitgeist
* What social issue or educational topic does the game explore? action
* What can you learn from this game? I learned that you have to answer questions to win the game and the genre is action.
* What game genre is it? Do you think this genre is a good choice for creating a learning game? Why or why not? action is a good choice of genre when you there is action in the game.
* Design Analysis (Does it look good? Does it clearly illustrate the issue or learning concept?) It somewhat looks good. No it does not clearly illustrate the issue
* Usability Analysis (Is it clear what you need to do as a player? Does it work well?) No it is not clear on what I have to do
* Suggestions for improvement. How would you change the gameplay to make the learning and play experience work together better? Actually include some action.
* List 2-3 things that you would like to learn how to do (in terms of functionality, design or content)
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