Friday, October 22, 2010
Game Decision
Some things that i think that might be in my game is going to be like a board game where you have to make important decisions and you will get paid for it but, if you make the wrong choice you will have to start over from the beginning. My game will kind of be like Ayiti: The Cost of Life
Monday, October 4, 2010
Review 2 games
'''GAME REVIEW #1: MOST EFFECTIVE Learning Game'''
* Name of the game that taught you the MOST about its learning topic:Ayiti: The Cost of Life
* What social issue or educational topic does the game explore? Strategy
* What can you learn from this game? How to manage your money and make good decisions.
* What game genre is it? Do you think this genre is a good choice for creating a learning game? Why or why not? Yes this is a great genre for a game because you have to make important decisions in order to win the game.
* Design Analysis (Does it look good? Does it clearly illustrate the issue or learning concept?) It clearly illustrates the learning concept.
* Usability Analysis (Is it clear what you need to do as a player? Does it work well?)
* Suggestions for improvement. How would you change the gameplay to make the learning and play experience work together better?
* List 2-3 things that you would like to learn how to do (in terms of functionality, design or content) I would like to learn how to make a design like this game. The content of the game is excellent because of the graphics.
'''GAME REVIEW #2: LEAST EFFECTIVE Learning Game'''
* Name of the game that taught you the LEAST about its learning topic:Zeitgeist
* What social issue or educational topic does the game explore? action
* What can you learn from this game? I learned that you have to answer questions to win the game and the genre is action.
* What game genre is it? Do you think this genre is a good choice for creating a learning game? Why or why not? action is a good choice of genre when you there is action in the game.
* Design Analysis (Does it look good? Does it clearly illustrate the issue or learning concept?) It somewhat looks good. No it does not clearly illustrate the issue
* Usability Analysis (Is it clear what you need to do as a player? Does it work well?) No it is not clear on what I have to do
* Suggestions for improvement. How would you change the gameplay to make the learning and play experience work together better? Actually include some action.
* List 2-3 things that you would like to learn how to do (in terms of functionality, design or content)
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* Name of the game that taught you the MOST about its learning topic:Ayiti: The Cost of Life
* What social issue or educational topic does the game explore? Strategy
* What can you learn from this game? How to manage your money and make good decisions.
* What game genre is it? Do you think this genre is a good choice for creating a learning game? Why or why not? Yes this is a great genre for a game because you have to make important decisions in order to win the game.
* Design Analysis (Does it look good? Does it clearly illustrate the issue or learning concept?) It clearly illustrates the learning concept.
* Usability Analysis (Is it clear what you need to do as a player? Does it work well?)
* Suggestions for improvement. How would you change the gameplay to make the learning and play experience work together better?
* List 2-3 things that you would like to learn how to do (in terms of functionality, design or content) I would like to learn how to make a design like this game. The content of the game is excellent because of the graphics.
'''GAME REVIEW #2: LEAST EFFECTIVE Learning Game'''
* Name of the game that taught you the LEAST about its learning topic:Zeitgeist
* What social issue or educational topic does the game explore? action
* What can you learn from this game? I learned that you have to answer questions to win the game and the genre is action.
* What game genre is it? Do you think this genre is a good choice for creating a learning game? Why or why not? action is a good choice of genre when you there is action in the game.
* Design Analysis (Does it look good? Does it clearly illustrate the issue or learning concept?) It somewhat looks good. No it does not clearly illustrate the issue
* Usability Analysis (Is it clear what you need to do as a player? Does it work well?) No it is not clear on what I have to do
* Suggestions for improvement. How would you change the gameplay to make the learning and play experience work together better? Actually include some action.
* List 2-3 things that you would like to learn how to do (in terms of functionality, design or content)
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