Wednesday, December 22, 2010
Plans for christmas break!
The only thing that Im going to do over christmas break is mainly sit back and relack and play video games until its time for me to go down oak hill to my grandmaws house, have a big dinner, and then open my presents then go back to my house sit down for a little bit then go to bed and hope i can fall asleep. The next day i will see what I got and put them into action. But my dad has been mad at me for being stuck in my room to much when he keeps telling me to spend more time in my room which is kind of wierd.
Friday, December 10, 2010
random
Next week we will probably be having no school because of the snow storm we supposed to get but we might not get the snow just because of the direction it is traveling. I have nothing else to blog about so Im done.
Friday, December 3, 2010
eminem
Yesterday I listened to the best 3 songs by eminem and the reason I think there the best is mainly because they are amazing. 1. When i'm Gone because of how it talks about his daughter. 2. crack a bottle because of the lyrics. 3. Beautiful and this one i really have no clue why I even like it but it is truly amazing.
Thursday, December 2, 2010
Basketball
Well im going to have to wait until next year to try out for basketball because I got cut. How retarted is that.... because one of the best members said that I should have been on the team but the real reason why I was cut was because I was the smallest on the team but even that is retarded because most of the best basketball players are small.
Tuesday, November 16, 2010
New game
Well you probably heard about the new best-selling game Call of Duty: Black Ops which I think is alright but somethings are just not right with it. The guns are wierd, the perks are strange, and the maps are bigger than MW2 maps but I think it is better that there bigger.
Wednesday, November 10, 2010
Paper Prototyping
So now I have to do a thing called paper prototyping. Basically it is were you make a demonstration of your game but on paper. You have to put each scence of your game on different pieces of paper.
Friday, October 22, 2010
Game Decision
Some things that i think that might be in my game is going to be like a board game where you have to make important decisions and you will get paid for it but, if you make the wrong choice you will have to start over from the beginning. My game will kind of be like Ayiti: The Cost of Life
Monday, October 4, 2010
Review 2 games
'''GAME REVIEW #1: MOST EFFECTIVE Learning Game'''
* Name of the game that taught you the MOST about its learning topic:Ayiti: The Cost of Life
* What social issue or educational topic does the game explore? Strategy
* What can you learn from this game? How to manage your money and make good decisions.
* What game genre is it? Do you think this genre is a good choice for creating a learning game? Why or why not? Yes this is a great genre for a game because you have to make important decisions in order to win the game.
* Design Analysis (Does it look good? Does it clearly illustrate the issue or learning concept?) It clearly illustrates the learning concept.
* Usability Analysis (Is it clear what you need to do as a player? Does it work well?)
* Suggestions for improvement. How would you change the gameplay to make the learning and play experience work together better?
* List 2-3 things that you would like to learn how to do (in terms of functionality, design or content) I would like to learn how to make a design like this game. The content of the game is excellent because of the graphics.
'''GAME REVIEW #2: LEAST EFFECTIVE Learning Game'''
* Name of the game that taught you the LEAST about its learning topic:Zeitgeist
* What social issue or educational topic does the game explore? action
* What can you learn from this game? I learned that you have to answer questions to win the game and the genre is action.
* What game genre is it? Do you think this genre is a good choice for creating a learning game? Why or why not? action is a good choice of genre when you there is action in the game.
* Design Analysis (Does it look good? Does it clearly illustrate the issue or learning concept?) It somewhat looks good. No it does not clearly illustrate the issue
* Usability Analysis (Is it clear what you need to do as a player? Does it work well?) No it is not clear on what I have to do
* Suggestions for improvement. How would you change the gameplay to make the learning and play experience work together better? Actually include some action.
* List 2-3 things that you would like to learn how to do (in terms of functionality, design or content)
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* Name of the game that taught you the MOST about its learning topic:Ayiti: The Cost of Life
* What social issue or educational topic does the game explore? Strategy
* What can you learn from this game? How to manage your money and make good decisions.
* What game genre is it? Do you think this genre is a good choice for creating a learning game? Why or why not? Yes this is a great genre for a game because you have to make important decisions in order to win the game.
* Design Analysis (Does it look good? Does it clearly illustrate the issue or learning concept?) It clearly illustrates the learning concept.
* Usability Analysis (Is it clear what you need to do as a player? Does it work well?)
* Suggestions for improvement. How would you change the gameplay to make the learning and play experience work together better?
* List 2-3 things that you would like to learn how to do (in terms of functionality, design or content) I would like to learn how to make a design like this game. The content of the game is excellent because of the graphics.
'''GAME REVIEW #2: LEAST EFFECTIVE Learning Game'''
* Name of the game that taught you the LEAST about its learning topic:Zeitgeist
* What social issue or educational topic does the game explore? action
* What can you learn from this game? I learned that you have to answer questions to win the game and the genre is action.
* What game genre is it? Do you think this genre is a good choice for creating a learning game? Why or why not? action is a good choice of genre when you there is action in the game.
* Design Analysis (Does it look good? Does it clearly illustrate the issue or learning concept?) It somewhat looks good. No it does not clearly illustrate the issue
* Usability Analysis (Is it clear what you need to do as a player? Does it work well?) No it is not clear on what I have to do
* Suggestions for improvement. How would you change the gameplay to make the learning and play experience work together better? Actually include some action.
* List 2-3 things that you would like to learn how to do (in terms of functionality, design or content)
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Monday, September 27, 2010
Internet safety
Never put personal information so that other people cant see it such as your first and last name, adress, phone number, etc. Also never put stuff up that can be linked back to you or identifies you. Here is a a funny pic of internet safety.
Wednesday, September 15, 2010
blogging
Just now learning how to blog. It is actually easier than what I thought it was going to be.
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